![]() ![]() I changed the mod path in the arma 3 launcher and unsubscribed, then subscribed back the breaking point mod but it still tries to install them on my SSD and it won't work cuz not much space and the launcher gives me the message "path could not set correctly". Is there a way to change the workshop path ? I dont want to install arma 3 on a HDD cuz i have only issues with the game then. The SSD has now 8GB of free space left, but breaking point needs 9GB+. So yeah, don't update your workshop maps.I want to play the breaking point mod after a very long time. ![]() One thing I did notice, though, is when I tried to do a tf_workshop_map_sync on yet another new file name version of my map, on my local server, it gave me the error I quoted above, but it used the file name of the new BSP. Logging in using these new credentials did not affect the supposed automatic updating. The command seems to do nothing, on a server. I logged in with all of that on my local server, but the server does not respond to my own subscribed maps when I use tf_workshop_refresh. I will try to experiment with associating a server with a Steam account to see if it will update subscribed maps.ĮDIT: I created a Steam Web API key, used it to make a Steam game server ID, and got some TF game server login keys associated with my Steam account. You must use this number to load maps, and in your mapcycle file.Įach Workshop map that has been downloaded to your game server is stored in its own directory in steamapps/workshop/content/440/ because it seems fuck it up. You can find this in the URL of each map's page in the Steam Workshop. Clients connecting to your server will download the maps from the Workshop, making your FastDL server redundant.Įach Workshop map has a unique nine-digit number, which I call a UGC ID. The whole system of obtaining maps, and updating them, is handled automatically by the server in conjunction with the Steam Workshop. You do not have to download a Workshop map manually to upload it to your server. Workshop maps can be hosted easily on both stock TF2 servers and on servers that use SourceMod. This post is updated when anything significant changes about hosting Workshop maps on a server, after it has been tested and confirmed as best it can be. It does not cover publication or editing for map authors, or client problems. This thread is for discussion about server configuration for Workshop maps. Information About Hosting Workshop Maps on a TF2 Server ![]()
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